Publications

  • Liu, C., Zhong, Y., Ozercan S., Zhu, Q. (2013). Facilitating 3D Virtual World Learning Environments Creation by Non-Technical End Users through Template-Based Virtual World Instantiation. International Journal of Virtual and Personal Learning Environments, 4(1), 32-48.
  • Chang T., Wiseman J., Bentz J., Fang Y., Copley A., Liu C., Ozercan S., Ye X., Andre N., & Zhu Q. (2012). A Sustainable Model for Water Resources and Environmental Education. In Proceedings of International Conference on Sustainable Design, Engineering and Construction (ICSDEC 2012), Ft. Worth, TX.
  • Franklin, T., Ozercan, S., Liu, C. & Andre, N. (2012). The Virtual Boat: Design Team Issues in the Development of a Virtual Simulations for High School Science. In P. Resta (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference 2012 (pp. 2278-2285). Chesapeake, VA: AACE.
  • Schwerha, D., Jones, A., Liu, S.,* Ozercan, S.*, Zhou, J. (2011). Development of a Computer Skills Class for Older Adults using a Service Learning Model. In Proceedings of the 2011 ASEE MidAtlantic Conference, Philadelphia, PA, Oct 28-29, 2011.
  • Liu, C., Franklin, T., Shelor, R., Ozercan, S., Reuter, J., Ye, E., & Moriarty, S. (2011). A Learning Game For Youth Financial Literacy Education In The Teen Grid Of Second Life Three-Dimensional Virtual Environment. American Journal Of Business Education (AJBE), 4(7), 1-18.
  • Franklin, T., Ozercan, S., Shelor, R. & Liu, C. (2011). Learning Financial Literacy in a Three-Dimensional Virtual Environment. In Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 2112-2120). Chesapeake, VA: AACE.
  • Ozercan, S. (2010). Adapting feature-driven software development methodology to design and develop educational games in 3-D virtual worlds. (Master’s thesis). Ohio University.
  • Young W., Zhong Y., Ozercan S., Carroll S., Zhu Q., and Liu C. (2010). A Case Study of Generated Virtual World Application for Learning. World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2010), June 28-July 2, 2010, Toronto, Canada.
  • Ozercan S., Liu C. (2008). Visualization of software projects in a 3-D virtual environment. Proceedings of the 2008 International Conference on Computer Science and Software Engineering (2008 CSSE), IEEE, December 2008, Wuhan, China.
  • Schwerha, D., Liu, C., Ozercan, S., Vadlamani, T., and Neiman, L. (2008). Second Life as a Pedagogical Tool for Improving Statistics Homework Sessions. Proceedings of the American Society for Engineering Education Conference, March 28-29, West Point, NY.

Select Presentations

  • Chelberg D., Franklin T., Ozercan S., Zhong Y., Maple J., Andre N.; (Oct. 2010). Science Made Fun for Middle Schoolers, The USA Science and Engineering Festival and Expo (USASEF), Washington D.C.
  • Goodnite, A., Ozercan S., Young, W., Carroll, S., Cooper, T.; (Feb. 2010). iVirtualWorld, an Abstract Virtual World Creator for Educators, Educational Technology Conference (ETEC), Columbus, OH